© 2019 Strange Loop
In it's own effort to be a first class serverside language, Rust has also embarked on it's own journey of language design for asynchronous programming. From Futures, to Tokio, to Async/Await- the Rust community has been prioritizing work to make asynchronous programming not only possible, but ergonomic and productive.
Both of these communities are tackling the same problem, in a very similar moment in time, yet they have very different tehcnical design constraints and governance models. In this talk, we'll explore these two moments and how each community's context affects how conversations and work around async features have unfolded (or continue to unfold). By the end of the talk, we'll have a greater appreciation for the efforts involved in open source language design, the unique challenges of asynchronous programming features, and that ever illusive design concept of intuitive developer experience.