© 2019 Strange Loop
Haskell is a beautiful functional language, written by smart computer scientists, and having clever and elegant functional constructs. It clearly separates pure and impure parts of the program.
Game programming on the other hand is a very hands-on discipline, trying to wring out the most of the machine's performance, and aiming for one thing, in disregard of all else: a pleasant, challenging experience for the player.
I aim to bring intersect those worlds and describe the process, and the specifics, of writing a Haskell game. Functional reactive programming, bindings to graphical libraries, etc, will all have a role to play.