© 2021 Strange Loop
For years we have all heard that mobile devices would rule the Internets, and now that day is upon us. If you are used to web application or desktop development, you could be in for quite a shock trying to adjust to developing for highly constrained devices. Small screens, poor bandwidth, and low memory with no garbage collector can make you want to tell your boss to take his smart phone and ... well you get the idea. Relax, mobile development is not all bad. In this talk we will look at developing apps for the iPhone and for Android. This will include tips for developers making the move to mobile, and common pitfalls. Development aspects of both of these platforms will also be examined and compared. Examples of both small and large applications, for both platforms, will also be shown.
Michael Galpin is an architect at eBay where his work includes the eBay Mobile iPhone application. He is a frequent writer for IBM developerWorks, and has spoken at technical conferences including JavaOne, EclipseCon, and AjaxWorld. Stalk him on Twitter: @michaelg.